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PROGRAM ; MARCUS
OBJECT victor: MESSAGE; OBJECT 1-10: RANDOM(10);
VARIABLE secretnumber; VARIABLE askq;
INITIAL TASK wannaplay; askq := 100; secretnumber := 1-10; SEND askq;
WHILE victor = 0 END WHILE; START TASK YesorNo END;
TASK yesorno; IF victor = 101 THEN TONE 40, 400;
STOP TASK YesorNo; ELSE CLEAR victor; SEND 120; WHILE victor = 0
END WHILE; START TASK HighLow END IF END;
TASK highlow; LOOP FOREVER TONE 300, 100; TONE 262, 100;
TONE 300, 100; IF victor = secretnumber THEN LOOP secretnumber
TONE 650, 100; WAIT 50 END LOOP; STOP TASK HighLow;
ELSE IF secretnumber < victor THEN SOUND 2;
WAIT 100; CLEAR victor; SEND 130;
ELSE SOUND 2; WAIT 100;
CLEAR victor; SEND 140 END IF END IF
END LOOP END;
END.
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